Déjà Rêvé
So, the 1-4 level kinda involve Coyote Time, and I know it's not a good idea. Please do not give up, the main mechanics of the game are literally right after it. Also, please go to top left in 1-5.

Have you ever dreamt of something, and then encounter it in real life?
Déjà Rêvé (pronounced /de.ʒa.ʁɛ.ve/ or "deh-zhah ruh-veh") is a platformer game about shooting portals and going through test chambers that repeat themselves. Heavily inspired by Celeste and Portal (and Portal 2), Déjà Rêvé is a-- wait, I mean, it's not perfect, but it's certainly a not bad choice for a fan of both series!
Well, it's not perfect like the way I want it to, but I loved every second developing this game!

I realized you could shoot portals before 1-5, please do NOT shoot ANY portals before 1-5 or it will lead to bugs happening.
| Arrow keys/IJKL | Movement |
| C/D/Space | Jumping |
| X/S | Shoot Portals |
| Z/A | Change the Portal type |

(These Credits are also inside the last room of the game)
Developer: JackComas (Com45)
Level Design: Durkia
Art: JackComas and Otterisk
SFX: Mayra, Shapeforms
BGM: Tallbeard Studio
Fonts: Google Fonts and GGBotNet
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Com45 |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, No AI, Pixel Art, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |




Comments
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camera position are quite far, zoom in is needed i suppose?
I see that's a problem with my game's level design. I keep making the level bigger and bigger without realizing it lol